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documentation:addons:playmaker:actions [2018/01/06 18:24] – Restored this page that I removed by accident _Aka_documentation:addons:playmaker:actions [2020/05/16 00:41] (current) – removed _Aka_
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-====== Basic actions====== 
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-==== CurvyInitialize ==== 
-Fires an event when a CurvySpline is initialized.  
-<note important>Use this before interacting with a spline!</note> 
-====CurvyClearSpline==== 
-Clear a spline, i.e. removes all Control Pints 
-====CurvyCreateSpline==== 
-Create a spline and set basic properties 
-====CurvyInsertControlPoints==== 
-Insert one or more Control Points at a given index 
-====CurvyDeleteControlPoints==== 
-Delete one or more Control Points starting at a given index 
-====CurvyGetControlPoint==== 
-Get a Control Point or Segment by index 
-====CurvyGetValue==== 
-Use a given spline and TF/distance to retrieve values 
-== Input== 
-Defines the TF or distance value to use 
-==Based On Input== 
-Stores basic spline values for the given position 
-==Metadata== 
-Stores Metadata for the given position 
-==General== 
-Store basic Control Point or Segment data 
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-====CurvyGetSegmentValue==== 
-Use a given Control Point or Segment and F/distance to retrieve values, see [[#CurvyGetValue]] 
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-====CurvyGetNearestPoint==== 
-Giving a point in space, find the nearest point on a spline and retrieve values 
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-====CurvyCallControllerMethod==== 
-Calls //Play//, //Stop// or //Prepare// method of a [[..:..:controllers#|Controller]] 
-==== CurvyAlignToSpline==== 
-Align a GameObject to a spline. This is a convenience action, instead a [[..:..:controllers:#Spline Controller]] can be used if you need more options 
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