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documentation:addons:playmaker:actions [2018/01/06 18:24] – Restored this page that I removed by accident _Aka_ | documentation:addons:playmaker:actions [2020/05/16 00:41] (current) – removed _Aka_ | ||
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- | ====== Basic actions====== | ||
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- | ==== CurvyInitialize ==== | ||
- | Fires an event when a CurvySpline is initialized. | ||
- | <note important> | ||
- | ====CurvyClearSpline==== | ||
- | Clear a spline, i.e. removes all Control Pints | ||
- | ====CurvyCreateSpline==== | ||
- | Create a spline and set basic properties | ||
- | ====CurvyInsertControlPoints==== | ||
- | Insert one or more Control Points at a given index | ||
- | ====CurvyDeleteControlPoints==== | ||
- | Delete one or more Control Points starting at a given index | ||
- | ====CurvyGetControlPoint==== | ||
- | Get a Control Point or Segment by index | ||
- | ====CurvyGetValue==== | ||
- | Use a given spline and TF/distance to retrieve values | ||
- | == Input== | ||
- | Defines the TF or distance value to use | ||
- | ==Based On Input== | ||
- | Stores basic spline values for the given position | ||
- | ==Metadata== | ||
- | Stores Metadata for the given position | ||
- | ==General== | ||
- | Store basic Control Point or Segment data | ||
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- | ====CurvyGetSegmentValue==== | ||
- | Use a given Control Point or Segment and F/distance to retrieve values, see [[# | ||
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- | ====CurvyGetNearestPoint==== | ||
- | Giving a point in space, find the nearest point on a spline and retrieve values | ||
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- | ====CurvyCallControllerMethod==== | ||
- | Calls //Play//, //Stop// or //Prepare// method of a [[..: | ||
- | ==== CurvyAlignToSpline==== | ||
- | Align a GameObject to a spline. This is a convenience action, instead a [[..: | ||
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