Determines the spline type to use by default when creating new splines
The layer to use for new Splines and Control Points
Whether the output of Curvy Generators should be saved in the scene file.
Disable this option to reduce the size of scene files. This might increase the saving time for complex scenes.
This option applies only on generators that are enabled and have Auto Refresh set to true
If enabled, float values for various inspectors are rounded
If enabled, the _CurvyGlobal_ GameObject will be hidden in the hierarchy
Display announcements from Curvy Splines' developers
Send metrics to Curvy Splines' developers. This includes data such as the Unity version, Curvy Splines version, etc… Keeping this enabled helps us a lot maintaining Curvy Splines
Determines the project path various wizards use to store created scripts
Resolution of SceneView curve drawing. The higher the value, the higher the curve's approximation. If you have very much splines in a scene, lowering this value might speed up SceneView rendering.
Default gizmo color of splines. To set a spline's color individually, see Color
Default gizmo color of selected splines. To set a spline's color individually, see Spline Color
Size of Control Points gizmo
Size of orientation gizmo
Color of orientation gizmo
If enabled and the spline has Restrict To 2D enabled, dots are shown instead of the default move handles
Should the spline's text gizmos fade if the spline is too small on the screen
Show hints, at the bottom of scene view, about the usage of some Curvy Splines editor tools
Annotate the Hierarchy view to emphasize Orientation Anchors and connected Control Points
If enabled, the toolbar is always visible in the SceneView. Otherwise, it is only shown when Curvy Splines related GameObjects are selected
Defines the toolbar's alignment with window edges
How the toolbar's buttons should be displayed:
Margin between the toolbar and the left edge of the window.
Margin between the toolbar and the right edge of the window.
Margin between the toolbar and the top edge of the window.
Margin between the toolbar and the bottom edge of the window.
Shows a UI to help you calibrate the margins.
Spacing between buttons.
Spacing between groups of buttons.
Column or row wrap spacing.
Number of empty spots at the start of the toolbar.
Enables you to define or redefine keyboard shortcuts for various operations