{{description>Explore our glossary for an overview of the key terms related to splines, control points, distances & more used in Curvy Splines components in Unity.}} ====== Glossary ====== === Spline === GameObject with the CurvySpline component attached === Control Point === A point controlling a spline's curvation (sometimes called "Node" by others). Control Points are regular GameObjects with the CurvySplineSegment component attached, always child objects of a spline and automatically managed. === CG === Abbreviation for [[.generator:]] === CP === See [[#Control Point]] === Tangent === The Tangent vector is the (normalized) direction of a spline point === Up === The Orientation- or Up-Vector defines the Upside of a spline point. Together with the Tangent it forms the rotation used by controllers for a given spline point === Total Fragment === Also known as TF. A relative position on the spline, ranging from 0 (start) to 1 (end) The TF of a control point is shown in it's inspector. This is the "time" parameter used in the splines' formulas. A point's TF is not proportional to its distance from the spline's start. Depending on the spline, a value of 0.5 does not always mean the middle, distance wise, of the spline. === TF === See [[#Total Fragment]] === F === A relative position on a spline segment, ranging from 0 (start of segment) to 1 (end of segment) The F of a control point is shown in it's inspector. F is not proportional to its distance from the segment's start. Depending on the spline, a value of 0.5 does not always mean the middle, distance wise, of the segment. === Distance === A distance on the spline, ranging from 0 (start) to spline's length (end) The Distance of a control point is shown in it's inspector. === Relative Distance === A normalized distance on the spline, ranging from 0 (start) to 1 (end) It is defined as: Distance / Spline_length The Relative Distance of a control point is shown in it's inspector. === Orientation Anchor === Used by dynamic Orientation mode, this [[#Control Point]] option tells Curvy Splines to use the transform rotation of the [[#Control Point]] as an orientation target. Think of "orientation" waypoints.